If the problem is reproducible, it could be a problem with the package itself or the contributors will find a way to probably make it work.build is usually safe to keep and saves time Delete /msys32, /msys64, /local32 and /local64 if they exist. If the problem isn't reproducible by the contributors of the suite, it's probably a problem on your side.If it still doesn't work, create an issue and paste the URL to logs.zip that the script gives or attach the file yourself to the issue page.If you know which part it's crashing on, delete that project's folder in /build and run the script again (ex: if x264 is failing, try deleting x264-git folder in /build).Make sure you're using the latest version of this suite by downloading the latest version and replacing all files with the new ones.If there's some error during compilation follow these steps: bat for the script to remove these folders automatically. To save a bit of space you can delete, after compiling, all source folders (except the folders with a "-git", "-svn" or "-hg" on end) in /build. The script doesn't build any registry key or system variables, when you don't need it any more you can delete the folder and your system will be clean.īuilding everything from scratch takes about ~3 hours.Ĭheck doc/forcing-recompilations.md to check how you can force a rebuild of all libs/binaries. The Script writes a ini-file, so you only need to make these choices the first time what you want to build. Wait a little bit, and hopefully after a while you'll find all your "*.exe" tools under local32\bin-(audio/global/video) or local64\bin-(audio/global/video).Select the numbers of CPU (cores) you want to use.Select if you want to compile non-free tools like "fdk aac".Select if you want to compile for Windows 32-bit, 64-bit or both.Select the toolchain you'll want (select the one your operating system is on, if you don't know it's probably 64-bit).Double click the media-autobuild_suite.bat file.Please make sure you use a folder without space characters. Compilers and tools will get installed there.
8GB+ disk space for a full 32 and 64-bit build.Windows 32/64-bits (tested with Win10 64-bits 32-bits is not tested at all by anyone, avoid).x264 (8 and 10 bit, with l-smash, lavf and ffms2) (git).vpx (VP8 and VP9 8, 10 and 12 bit) (git).vapoursynth (if installed or standalone inside /local(32|64)).mpv (git) including in addition to ffmpeg libs:.curl (latest release) with WinSSL/LibreSSL/OpenSSL/GnuTLS backend.
needs non-free license and -enable-cuda-sdk.if it doesn't work, blame Nvidia/Microsoft, don't bother opening issues about this.scale_cuda (needs CUDA SDK and MSVC 2015 installed).compiled with gnutls or openssl depending on license chosen.BD-J support after compilation probably only requires JRE (untested).BD-J support requires installation of Java JDK.if -enable-fontconfig, fontconfig backend included.libtls (from libressl) (latest release).preferred to gnutls and to libtls if all three are in options.only one of these TLS libs (including schannel) can be enabled at once:.avisynth (needs avisynth dll installed).Zeranoe-emulating build (in addition to Light).enabled by default, use -disable-sdl2 if unneeded.gmp can be switched by gcrypt (mingw) with -enable-gcrypt.enabled by default if openssl, libtls or gnutls aren't enabled.Included Tools And Libraries Information about FFmpeg external librariesįFmpeg (shared or static) with these libraries (all optional, but compiled by default unless said otherwise):
Download Click here to download latest versionįor information about the compiler environment see the wiki, there you also have a example of how to compile your own tools. Most git sources in the suite use GitHub, so if it's down, it's probably useless to run the suite at that time.
This source code is also mirrored in GitLab.